In terms of regular firearms, the last AR and several sidearms find their place here as well. This is especially true for the M79, which has horrible damage radius for a grenade launcher. The Cigma-6 is fine for airborne scorestreaks, and the RPG-7 and M79 are fine for grounded ordinance, but don't expect to be impressed by their damage output. This tier is reserved for the launchers in Black Ops Cold War, which just do their job relatively fine. However, even the slightest range can severely hamper the shotguns' capability.īarely usable, but not the absolute worst, C-Tier weapons will at least serve a purpose in Black Ops Cold War's multiplayer matches. In very tight close quarters, the shotguns rightfully shine in their own ways: the Hauer 77 is extremely strong for calculated assaults, whereas the Gallo SA12 can shred with its high rate of fire. Overall, with shotguns now returning as a secondary weapon in Black Ops Cold War, they've been significantly toned down as a result. Lastly, the shotguns and one specific handgun find themselves in this tier as well. Even with a higher rate of fire and similar damage output, the abysmal ADS time and recoil compared to other snipers just makes it far worse. The same can also be said of the third sniper, the M82. Even though the aforementioned snipers (Pellington, Tundra) technically have slower rate of fire, the increased damage makes them far better for range gunfights. It's not horrible, and could definitely complement several ARs/SMGs using Law Breaker, but it's not the ideal solo weapon. Dipping in to the non burst-fire tactical rifles, the DMR 14 also finds itself in B-tier for its middling stats and damage output.
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